You also have to make an alternate path using slide-able platforms to minimize the amount of wire-length you use.Īfter creating your Cat-Bee toy, opening the door, and encountering Huggy Wuggy, you'll have to navigate through the vents. You must keep one of your hands stuck on the power receiver while also attempting to get into another nonfunctional power receiver. You again use both hands to turn on the power in the Make-A-Friend room by going upstairs to the catwalks. When activating the power, the conveyors will turn on and you will have access to the Make-A-Friend room. After obtaining said hand, you must now move to the Ventilation System, utilizing BOTH GrabPack hands in order to transfer power to the conveyors you walk on. You must find four randomly-generated Power Circuits and restore power to the crane, which will continue to reach the glass cage containing the Red GrabPack hand. The Red Hand, however, must be collected from the Make-A-Friend Warehouse. With the power restored, we clear the locked obstacle and continue to the Warehouse. The protagonist continues to use their new-found hand to restore power to the factory by extending your GrabPack's wire to three power nodes Power Room. Our protagonist collects the GrabPack after watching the tutorial tape in Security. The blue hand is situated on the left and is the only hand available when first getting the GrabPack in Security. The cable is capable of conducting electricity, an important ability in the game that is used to turn on power and move on through the game. The GrabPack appears to be made up of three parts: a backpack-like structure with a retractable cable, and two firing parts with hands attached to them, one blue and one red, (Green in Chapter 2: Fly in a Web) and have triggers.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |